animation jobs

Shawn Kelly and Carlos Baena have worked on over 40 blockbusters?! If you’re curious about a career in animation, or simply wondering what to put on your demo reel, look no further. Shawn & Carlos cover animation career advice from all angles in this entertaining webinar. Check it out!

By www.animationmentor.com

ILM Lead Animator Shawn Kelly and Paramount Director Carlos Baena answer these and other questions in this animation webinar. Don’t miss two of Animation Mentor’s Co-Founders sharing their stories and advice:

We had an excellent webinar audience who asked a mountain of great questions. Here’s a small taste of the advice our audience enjoyed:

The Art of Animation

Carlos Baena: I think part of becoming an animator is being able to do a little bit of everything, just like an actor. I see it exactly the same way as an actor, and actors have to be chameleons.

I think part of becoming an animator is being able to do a little bit of everything, just like an actor. I see it exactly the same way as an actor, and actors have to be chameleons.

What’s the best way to switch from 2D to 3D?

Shawn Kelly:The art is the same. The principles are the same. Don’t be afraid of the computer, you’ll learn the software pretty fast. Treat it like drawing.

What are some good demo reel tips?

SK: My brain is exploding with a thousand demo reel things to say:

  1. Tailor your demo reel to the job you’re applying for and the studio you’re applying at.
  2. Choose shots that show off as wide a variety of your skill set as possible.
  3. Choose shots that show your current best ability. I like to say that your demo reel is only as good as the worst thing on it.
  4. Try to show both acting and action.

CB: Have fun with [your demo reel], explore different things…It’s a great opportunity being in school to explore things, not just to follow the same line that everybody is following.

Advice is just Advice

CB: What I learned over the years is people are going to give you advice left and right, throughout the whole career. They are gunna tell you, “you know I’ve seen your work, I think you are more like this” etc. Do what your heart is screaming to do. Figure out ways to learn how to do that.

What I learned over the years is people are going to give you advice left and right, throughout the whole career. They are going to tell you, “You know I’ve seen your work, I think you are more like this,” etc. Do what your heart is screaming to do. Figure out ways to learn how to do that.

We’re all on a Journey up Animation Mountain

SK: I like to say that we’re all still learning and we’re all on this journey where we’re climbing Animation Mountain. And we’re never going to reach the top of Animation Mountain. Glen Keane would tell you he is not at the top of Animation Mountain.

I like to say that we’re all still learning and we’re all on this journey where we’re climbing Animation Mountain. And we’re never going to reach the top of Animation Mountain. Glen Keane would tell you he is not at the top of Animation Mountain.

Everyone is at different places along that mountain, and we’re all climbing at different speeds, and every once in a while maybe we plateau or even slide down the mountain a little bit. Maybe your buddy grabs your hand and pulls you up the mountain. We’re all just going together, and it’s an art and it’s a journey and you can’t compare yourself to the other people on the mountain.

By careermap.co.uk

Games and animation Apprenticeships are an excellent platform to kick-start your career while earning and learning and creating a strong foundation for you to build a career within the games and animation industry.

What do games and animation Apprenticeships involve?

Games and animation Apprenticeships combine classroom based learning with on the job training enabling you to obtain industry specific qualifications, highly sought skills and credible experience all whilst getting paid. Game and animation Apprenticeships are an excellent alternative to university where you’ll get the learning and development opportunities and work experience to launch a long and fulfilling career. There are a wide range of roles within the games and animation industry. Let’s look at what you could be doing:

Game Designer – Game designers come up with innovative game ideas. You’ll develop the rules of a game, setting and characters, story, props, vehicles and weapons and how the game can be played. During your Apprenticeship you’ll be working alongside game designers, programmers, artists, producers, animators and audio engineers to ensure the game developed is a major hit in the games market.

Animation – Animators create a sequence of images and drawings and make them come to life to produce a computer game using a range of software.

Games Tester – As a games tester you’ll work as a team to test the game that has been put in front of you. This will involve testing various levels and versions of the game, finding any faults and comparing games with other games available on the market. You will also proofread instructions and packaging to ensure no spelling or punctuality mistakes have been made whilst also ensuring copyright standards meet regulations.

Games and animation apprenticeships

Apprenticeship Standards

Apprenticeships frameworks are currently being changed. By 2020 all frameworks will be replaced with standards which focus on both the apprentice and employers needs. Currently approved for delivery are the following standards:

Junior 2D Artist (Visual Effects) – Level 4

Software Development Technician – Level 3

Assistant Technical Director (Visual Effects) – Level 4

Still undergoing developments and not yet ready for delivery are the following:

Video Games Quality Assurance Technician – Level 4

Animator – Level 7

Skills needed for games and animation Apprenticeships

Games and animation Apprenticeships will equip you with a range of essential skills to succeed within the industry. You’ll learn technical skills and understand how to use software while building your knowledge of graphic notion, colour theory, time and space, originality and the ability to use analytical skills and close attention to detail.