animation jobs

We have all chosen animation as a career because we love it! Once we’re hired, most of us are naturally eager to start animating the most heroic, physical, or emotional shot we can get assigned so we can wear them like a badge on our demo reel.

However, it’s not up to us but our leads or supervisors to assign shots and, for good reason, these demo reel-worthy shots usually go to more senior animators. So if you’re recently hired to a job you are probably not assigned the most meaty shots.

Recently, I was in my first lead position at a commercial studio and realized how nice it is when everyone is project focused and not demo reel focused. The old adage here is “There’s no ‘i’ in team.” When we were in school, we usually worked alone and the goal was creating the best demo reel to be hired. But, when we are hired for a job our mentality must shift from demo reels to completing the project as a team.

On an animation team, especially at commercial studios with tight turnarounds, your mentality should be “what can I do to help get this project across the finish line.” You should put aside your aspirations of getting ‘the best shot’ of the project and imagine if you were leading the project, what kind of attitude would you want your team of animators to have? Would you want them positioning themselves to always get the best shot? Or would you want someone who’s going to take whatever is thrown at them with a smile on their face and get the job done?

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Your love of animation needs to broaden in these cases, not dwindle or narrow, when you don’t get the best shots. You’re contributing to a greater whole with many moving pieces that all have to get done. Animating background characters or making a library of cycles for a crowd may not be the most glamourous animation you envisioned yourself doing when you were a student, but once you’re an employee, and if you want to continue to be hired, you need to develop a project-focused attitude and not ‘can I put this on my demo reel’ only attitude.

This also means you’ll probably have to continue to animate at night to get your demo reel-worthy shots if you want to move onto another studio, but if you’ve been project focused and not demo reel focused then most likely the studio you’re at will want to keep you for the next project as well.

Your demo reel can only say so much about you as an animator, so once you have the job take the opportunity to show you’re easy to work with and a team player if you want to keep getting hired. Your resume will also speak volumes if it shows a studio wants to keep you around, it means you’re doing something right.

Hi, I’m Lucas Ridley! I’ve been working in animation for 5 years and look forward to learning more each year. As I learn I want to share it and help others. These thoughts are my own and don’t reflect any of my employers. If you want to check out a Maya-specific animation resource, I made a free eBook on some tips I discovered when I was animating my 1st place 11 Second Club entry, you can download the ebook here and take a look at my demo reel here. Happy animating!

ebook: https://gum.co/animatebook1
my demo reel: https://vimeo.com/163116619/09b9de711e

https://www.linkedin.com/in/lucasridley
https://twitter.com/lucasridley
http://lucasridley.com/

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Rig or Material used with permission (© Animation Mentor 2014). No endorsement or sponsorship by Animation Mentor. Downloaded at animationmentor.com/free-maya-rig/.

jobs in nickelodeon

Q: What should be included in an artistic submission when applying for jobs in Nickelodeon?

Q: What does Nickelodeon look for in reel submissions?

Customize you reel/portfolio for the specific opening!

CG Artists:

  • An online reel is preferred
  • Your reel should be at least 3-5 minutes long
  • A shot break down must be included
  • Put your best work first
  • Put a title card at the beginning and the end of your reel 2D Artists: An online portfolio is preferred but you have the option to mail it to the studio.
  • Organize your portfolio by discipline with your primary discipline first. The discipline for which you are applying should consume most of your portfolio
  • Strong life drawings of both humans, creatures and animals
  • A diverse array of styles – but keep in mind the show style in which you are applying
  • Include the submission release form, please go to: http://nas.nick.com/SubmissionReleaseForm.pdf

Q: How can I submit my Portfolio?

Online portfolios are preferred! Please include your website URL on your resume and in the application.

You can also mail your portfolio.

Mail it directly to:
Nickelodeon Animation Studio
ATTN: Portfolio Submissions
231 W. Olive Ave.
Burbank CA 91502

Q: Will my reel or portfolio be returned?
Please allow at least 4-6 weeks for processing. Nick will always try and get back every portfolio we receive within the state of California. Out of state portfolio submissions will no longer be returned. This process is subject to change. Please do not send any original work! We do not return any Reels! Due to the high volume of applicants, you must wait until your portfolio is sent back to you or WE will call you for pick up. Although we are not responsible for lost or damaged contents we value your submissions and take extra precautions to assure its safe return.

Q: Can I call and check the status of my submission for applications on Jobs in Nickelodeon?
Due to the extremely high volume of submissions we receive, we do not provide individual feedback or status updates on submissions. Please do not call!

Q: Will I be notified when my portfolio is received?
Due to the extremely high volume of submissions, we are unable to confirm if your portfolio has been received.

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