My goal is to contribute to engaging creative projects that unify artistic and technical aspects in a meaningful way.
I strive to portray distinct characters through every aspect of their animation.
I completely own the work I do from start to finish; from the rig, to animation, to game implementation.
I am a very fast learner, and love to jump into new territory, this lets me expand my skills on a more technical level; shooting MoCap, rigging, and general troublshooting. I am always willing to dive into something and make it work.
- Traditional and CG Animation
- Motion Capture
- Figure drawing
- Motion Builder
DigiPen Institute of Technology – Redmond, Washington 2011-2015 – Bachelor of Fine Arts in Digital Art and Animation
WaNIC AP Animation – Redmond, Washington 2010-2011 – Certificate of Completion
Monolith Productions – Shadow of War – Associate MoCap Technical Animator 2016-2017
Sunbreak Games – Care for Our World – Animator 2016
Senior Short Film Project – Steak to the Heart – Lead Animator, TechArtist 2014-2015
DigiPen Institute of Technology – Teacher Assistant 2013-2015
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