3D Texture Artist

Resume posted by CampbellKyC in Generalist.
Desired salary: $30,000.00
Desired position type: Freelance
Location: Orlando Florida, United States

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Summary

My name is Ky and I’m a 3D Artist specializing in hand painted textures and Substance Designer. I love bold, stylistic direction and being able to help make worlds come to life. Please enjoy my work!

Education

BFA in Character Animation from UCF, pursuing an MFA in Game Design with a focus on 3D Art at FIEA.

Experience

Texturing Lead for the short film Tiffany, completing chatacter textured and environment textures alongside a studio of 13 people. Worked predominantly on textures but also worked with the modeling team to create stylistic and consistent models for the environment of the film.

Also interned with Limbitless Solutions to create 3D modeled and printed bionic limbs for children. Worked with brands such as League of Legends and Halo to create interpretations of character designs that were transformed into arm designs through high poly zbrush sculpts and low poly versions for web publication. Helped the Game Design team create low poly models for mobile and platform games in Unity that were used to help train kids in how to use their arms.

In addition, spent two summers teaching 3d Modeling with Maya as a lead instructor in both Florida and Seattle, helping to develop course curriculum and also guide a team for production of small scale games in Unreal.

Skills

  • Maya (4 years)
  • ZBrush (2 years)
  • Substance Designer (2 years)
  • Substance Painter (4 years)
  • Unity (2 years)
  • Photoshop (9 years)

Specialties

    3D Art, Conflict Resolution, Feedback, Multiple Disciplines, Problem Solving, Studio Based Environments, Team management, texturing

Groups & Associations

    ASIFA, SIGGRAPH, Women in Animation

Spoken Languages

    English

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