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19 Jul 2019

Full-Time Senior Look Development Artist

Brown Bag Films – Posted by BrownBagFilms Dublin, County Dublin, Ireland

Job Description

The position of Senior LookDev Artist requires someone highly artistic and technical – with a thorough knowledge of 3D software as it pertains to: Lighting; Shading and Fur/Feather/Hair Systems, with several years of experience working on broadcast or film projects.
This profile will be expected to Groom and Shade digital characters & props. Successful applicants will have excellent: communication skills; attention to detail; and the ability to work collaboratively with multiple tasks, in a fast paced production.

Key Responsibilities
• Works closely with the Art Director/CG Sup to set the required look for show.
• Responsible for assembling turntable “torture tests” for characters and props, in preparation for Director and Client reviews
• Will be assigned and deliver a weekly quota of tasks as set by production management
• Champions the quality control (both technically and visually) of lookdev assignments and ensure the outsource partner has clear direction (setting up groom, following workflows, QC and Review steps, etc…)
• Help to improve efficiency, which includes assisting upstream departments with how they must deliver assets to the LookDev Artists properly
• Collaborate closely with Texture Department Lead, Groom TD and Lighting Dept Lead to ensure Shading (and Groom) works well within the render-times defined per project guidelines

Key Requirements
●Must have at least 4 years’ of experience working as a Character LookDev Artist, or ●Generalist (specializing in: Lighting, Texturing, Shading, Character Groom) in either broadcast or feature film industries
● Ability to follow artistic direction closely (visual and verbal)
● Must be comfortable with outsource management with an emphasis on clear communication and follow through
● Must be fluent in Maya
● Must have deep working knowledge of Arnold and Vray (Equivalent production renderer will be taken into account)
● Must be proficient in shading and surfacing materials using Arnold Shaders, Vray shaders (or equivalent)
● Must have expert level working with at least one: Yeti, Xgen or Shave & Haircut
● Strong creative background and great artistic “eye”
● Excellent understanding of form, surface texture, material qualities and their reaction to light
● Solid experience using Mari and/or Substance Painter
● Task Driven, self-motivated, and proactive
● Must be open to direction
● Must be familiar with Nuke
● Must demonstrate attention to detail in the finishing of assets and shots
● Previous experience of nHair based simulation and Hair-sim setup creation would be a huge plus
● Experience working under Windows systems environment (Linux experience a plus)
● Previous experience with shotgun (or asset tracking systems) is considered a big plus

Apply here:

Job Categories: 3D Animation. Job Types: Full-Time.

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