12 May 2020

Full-Time Real Time Rendering Developer

L’Atelier Animation – Posted by LATELIER ANIMATION Montreal, Quebec, Canada

Job Description

Description of Position:
Supervised by the Research and Development (R&D) Lead, the Intermediate Pipeline Tools Developer is responsible for expanding our back-end libraries that are necessary for the front-end development of our real-time animation pipeline. The Pipeline Tools Developer takes into account the requirements and timelines defined by the R&D Lead. This position requires a firm understanding of pipeline developments in real-time environments and an ability to program solid libraries that are effective, easily maintained and functional.

Responsibilities :
Define and specify needs with the R&D Lead;
Implement corrections as requested by the Lead while maintaining analytical skills;
Development :
Develop, maintain and uphold back-end libraries for the real-time pipeline;
Optimize runtime performance of past and future libraries
Document procedures and code;
Train front-end developers and TD on the function of libraries;
Update and maintain the tracking system;
Notify the Coordination department of work progress;
Carry a Bachelor’s Degree or a similar diploma in computer science, 3D animation, or the equivalent in work experience;
Have at least 4+ years of experience in a production environment (as an artist and/or developer and/or TD); in animation, video games or an equivalent field/genre;
Have in-depth knowledge of procedures and languages used in object oriented programming;
Have in-depth knowledge of design and implementation of systems in a complex library;
Have an understanding of production technologies, methodologies, usage and trends;
Understand file and data formats used in video games and/or virtual productions;
C / C + + (mandatory);
Python (asset)
Knowledge of Integration in a real-time engine (Unreal, Unity… ) (mandatory);
Knowledge of Integration in a 3D software pipeline ( Maya, Houdini, Blender) (asset);
Knowledge of an Asset Management Software (Shotgun, Tactik, Nim) (asset);
Knowledge of a review control systems (SVN, Perforce, Git) (mandatory);
Have experience on LINUX (asset);
Have a good understanding of English and French, verbally or written;
Be a Canadian citizen or have permanent resident status in Canada and be available to work in Montreal.

Position title: Real-time Rendering Developer
Status: Contract / Full-time
Work location: Montreal
Annual salary: Commensurate with experience and qualifications.

Job Categories: 3D Animation. Job Types: Full-Time. Job Tags: animation, Developer, realtime, and Unreal.

Job expires in 16 days.

1123 total views, 26 today

Apply for this Job