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15 Feb 2021

Full-Time Pipeline TD

Spire Studios – Posted by admin Palo Alto, California, United States

Job Description

At Spire Studios we empower world-class and diverse creative and technical talent from all mediums to entertain global audiences through animated feature films with heartfelt storytelling, captivating worlds, and inspiring characters.

Key to our vision is developing a real time enabled pipeline that brings intimacy back to the animation process while pushing the creative envelope. Our founders worked on some of the earliest 3D animated films and have experienced firsthand the exponential increase in visual complexity and crew sizes as narrative appetite and audience expectations have grown. GPU accelerated rendering and game engines unlock new workflows that can upend long held assumptions underpinning the assembly line approach of legacy studios.

The Job

The Pipeline TD is the glue that holds our team together and allows everyone to work as effectively as possible. From story though delivery,  the Pipeline TD will partner with all teams to understand workflow for every task, identify areas of friction, and propose and develop solutions. These solutions can be direct artist support, developing artist tools, engineering production technology, and inspired innovation. The Pipeline TD has to be able to unravel workflows and straighten them out.


  • Work in alignment with Spire team strategy.

  • Understand workflows, identify friction, and smooth it out.

  • Provide technical support for artists and pipeline processes.

  • Facilitate shot setup and create processes to automate.

  • Write high-quality reusable code to create tools and libraries.

  • Establish, improve, and adhere to standards and protocols.

  • Collaborate with Art and Engineering to collectively develop new workflows and tools.

  • Constantly try to improve the general functioning of the pipeline and Spire in general.

  • Take direction from supervisors as well as demonstrate autonomy and time management.

  • Follow emerging trends in game engines and real time ecosystems and evaluate their impact on Spire’s pipeline and workflows.


  • 4+ years of previous experience in Animation, Visual Effects, or Game Industry.

  • Excellent understanding of large scale production processes, workflow, and pipeline in the Animation, Visual Effects, or Game Industry.

  • Excellent troubleshooting and problem solving skills.

  • Experience developing tools for production software such as FLIX, Nuke, Substance, Z-Brush, Maya, Houdini, and Unreal. 

  • Advanced experience with Python, Maya, Unreal Editor.

  • Ability to triage and multi-task under strict deadlines.

  • Experience with version control systems.

  • Write and maintain technical documentation.


  • Experience with Perforce, RV, and Shotgun API.

  • Good Windows Knowledge.

  • A degree in Computer Science, Computer Graphics or other related field.

  • Experience with C++, PyMel, PyQT/PySide.


  • Competitive salary.

  • Go home at a decent time to hang out with your family and friends.

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    Job Categories: Pipeline TD. Job Types: Full-Time. Job Tags: #pipeline #shotgun and pipeline.

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