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6 Nov 2020

Full-Time Lighting Pipeline TD

Blur Studio – Posted by blurjobs Culver City, California, United States

Job Description

Blur is looking for an experienced Lighting Pipeline TD with a strong passion for exploring and experimenting with new technologies. This person would collaborate with our Pipeline and Scene Assembly Departments to develop robust workflows and tools for our CG artists.
Responsibilities:
  • Collaborate with the Head of Scene Assembly to design, prioritize and build tools that empower our artists and minimize the technical hurdles of creation.
  • Design and build tools & workflows to evolve the Scene Assembly pipeline in the near future.
  • Develop scripts and maintain tools for our current pipeline during our transition to a more modern DCC toolset (addressing challenges such as scene optimization, workflow automation, etc.)
  • Work with Pipeline to address and solve daily artist submitted tickets.
  • Work with Scene Assembly Leads and Scene Assemblers to identify needs for new lighting and shot production tools & processes (ranging from issues with existing tools and processes as well as brainstorming on alternative future workflows.)
  • Work with IT and Head of CG to plan and validate software deployment in the department (ranging from Blur proprietary tools to third-party DCCs and plugins)
  • Interface with third-party developers to pass along bugs, request features and test/explore new versions on behalf of the Scene Assembly Department.
  • Train artists on use of new features and tools that you help to develop and implement.
  • Maintain project and tool specific documentation.
  • Work closely with Pipeline to implement durable solutions to workflow issues
Requirements:
  • Solid understanding of computer graphics workflows.
  • Serious interest in USD, with an eagerness to help guide the studio’s transition into this workflow paradigm.
  • Experience with Linux and Windows systems.
  • Extensive experience and understanding of 3D content creation packages (Maya, Houdini, Katana, 3D Studio Max and Nuke).
  • Experience with aspects of computer graphics including scene assembly, shaders, lighting, and rendering.
  • Experience with a variety of rendering solutions including: VRay, Arnold, & Renderman. Including a deep understanding of how renderers work, as well as optimization.
  • Extensive experience with Python
  • Ability to analyze and connect individual requests to formulate broader solutions.
  • Current authorization to work in the U.S.
Pluses:
  • Knowledge of programming patterns and a strong affinity for design.
  • Ability to develop and design tools for both Houdini and Katana
  • Familiarity with code management and deployment solutions (Git, Pip).
  • Experience working with render farms (Deadline, Qube, Tractor).

How to Apply

You can apply jobs@blur.com or via Apply here on our website

Job Categories: Pipeline. Job Types: Full-Time. Job Tags: lighting and pipeline.

Job expires in 12 days.

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