23 Jun 2019

Full-Time Lead Animators at Axis Animation

Axis Animation – Posted by admin Glasgow, Scotland, United Kingdom

Job Description

We are expanding our core animation team and are looking to hire experienced LEAD ANIMATORS to lead project based animation teams on an ongoing basis.

This role requires a skilled animator with a broad background animating different types of characters and creatures.

You’ll be a personable, pro-active, self starter who can motivate and lead the team around you as well as work with the project Director to realise his vision and ensure the standard and quality of the animation is consistently high.

Prior Lead experience is a must, as is thorough knowledge of Maya and the ability to troubleshoot technical problems. A good understanding of the animation pipeline including pre-production, production and post-production is also necessary

Candidates must be willing and able to work onsite in Glasgow, and have relevant visas in place permitting this, if required, at time of application.


Managing a team of animators, keeping animator’s on track and motivated

Quality controlling animation output on assigned project

Feedback and managing technical challenges on project alongside the CG Supervisor and Dept leads

Liasing with production on task assignment and scheduling of the team

Interpreting and communication the director feedback and vision to the team

Advanced level of Character and vehicle keyframe animation

Advanced level of Facial capture implementation and polish

Full facial keyframe animation

Camera layout/Previs
Scene caching and clean up


Accomplished examples of keyframe animation, both character acting and full body

Thorough knowledge of Autodesk Maya is essential

Strong leadership skills and the ability to confidently lead a team

Ability to feedback to rigging and pipeline and direct any technical changes

Strong understanding of the principles of animation, with a keen eye for character pose and staging.

Good knowledge of cinematography

Extensive experience working and editing mocap data

Experience with Maya camera sequencer a plus

Experience working with Maya Trax and blending animation clip data

A thorough knowledge and understanding of basic artistic human anatomy

A thorough knowledge and understanding of basic human kinetics

Proven production experience within a team min. 5 years


Job Categories: 3D Animation. Job Types: Full-Time.

Job expires in 3 days.

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