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3D Shot Finaler

Jam Filled Full-Time  Toronto, Ontario, Canada 18 May 2022

Job Description

Our Toronto Studio is looking for a 3D Shot Finaler to work closely with the Finaling Lead, to ensure all visual elements in the Sequences/Shots are technically and artistically sound.  Their responsibilities (show specific) include, cloth/hair simulation, geometry re-shaping, camera polishing and set-dressing.

You’ll get to:

  • A Character Finaling pass is required based on show needs:
    • Removed undesirable geometric penetrations, folds and creases from rigged assets, essentially re-shape characters frame by frame when the Assets or Animation are not able to create the shapes using conventional methods.
    • Create Hair and Cloth simulation, if the project requires. Mainly using Maya’s simulation tools (nDynamics).
  • A Final Layout pass is required based on show needs:
    • Camera Polishing, potentially even re-stage the camera
    • Set dressing to make the shots more appealing
    • Ensure continuity between shots and sequences
    • Ensure the shot is assembled in the most efficient manner
    • Investigate with other departments to ensure all production assets (characters, sets, props, matte paintings, vfx etc) are up to date, included into shots and rendering successfully
  • Prepare assigned shots for presentation to Producer/Director/CG Supervisor
  • Attend Sweatbox reviews for assigned sequences/shots
  • Anticipate, communicate, and ensure resolution of technical issues
    • Troubleshoot and debut shot problems
    • Escalate technical issues as required
  • Collaborate with members of other departments as necessary to ensure proper completion of shots and to ensure a smooth production
  • Remain current and up to date in Finaling techniques through industry research and training
  • Perform additional duties as required

This will be your JAM if you have:

  • 1 year Character Finaling and Final Layout experience in a Maya production environment
  • Experience with Maya software preferred
  • Understanding of Maya’s nDynmanic system is a plus
  • Experience with Maya Deformers, Constraints, and Blend Shapes.
  • Thorough knowledge of Maya’s Graph Editor and connection editors (Hypergraph, Hypershade..)
  • Ability to script in Mel and/or Python is a bonus
  • Detail oriented and technical aptitude
  • Completed post-secondary education in 3D animation or other relevant area of study
  • Solid background in traditional art with a keen artistic eye
  • Good modeling skills and a general familiarity with skeletons
  • General understanding of animation styles and techniques as well as an excellent comprehension of animation production for film and/or television
  • Great understanding of the animation production pipeline as a whole with an understanding of adjacent department workflows as well as how the Finaling Department interacts with the overall production process
  • Good creative and technical problem solving skills with the ability to check own work
  • Ability to learn quickly and comprehend custom in-house production tools
  • Strong communication skills with the ability to interact effectively with key stakeholders (i.e. other departments, production, clients, etc…)
  • Good organizational skills with a strong attention for detail
  • Demonstrated ability to work productively and willingness to take initiative in a team environment
  • Ability to prioritize tasks, meet tight deadlines, and perform to standard in a fast-paced environment
  • High level of independence and strong sense of reliability
  • Ability to balance multiple projects while retaining and encouraging a high level of enthusiasm and excellence within the team

 

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