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3D Asset Development Artist

Jam Filled Entertainment Full-Time  Toronto, Ontario, Canada 1 Nov 2021

Job Description

Jam Filled is a dynamic workplace for like-minded creative artists, we will remind you why you love cartooning: every project is produced with an eye for quality and an ear for fun!

We are currently on the hunt for a Development Artist to help establish the visual style and workflow for internal and external productions and production tests, with a focus on pre-production development work. They will be responsible for development from modeling through to compositing, into a final, finished render. We are looking for an artist with a wide range of skills in multiple departments, such as assets, rigging, FX and compositing.

What You’ll Do:

  • Develop and establish the overall visual style and workflow for new internal and external productions
  • Help develop and create production tests for external clients
  • Contribute knowledge and expertise in any specific skillset or software to support the development and production teams
  • Take part in daily briefs
  • Stay up to date with industry trends and learn new and upcoming industry software
  • Research resources and materials to use as references, including lighting plans
  • Produce multiple variations of designs and concepts for approval
  • Create prototype assets for the production pipeline to use for testing
  • Complete the final look of designs and assets
  • Establish format procedures and guidelines
  • Maintain production documentation throughout development process
  • Explore different ideas to achieve maximum quality results
  • Handle input/output files
  • Other tasks and responsibilities as required

This will be your JAM if you have:

  • Excellent attention to detail
  • Previous experience with design, modeling, surfacing, rigging, FX, and compositing is strongly desired – any strengths in a specific area of the production pipeline is considered an asset
  • Previous experience working in an animation development production setting is desired
  • Strong understanding of visual language; texture, colour, dimension, scale, perspective, shade, composition, depth of field, proportion, lighting, spatial awareness, etc.
  • Knowledge of Unreal pipeline is an asset
  • Ability to create photorealistic assets and visual effects
  • Ability to stay self-motivated and work independently, as well as collaborate in a team setting
  • Ability to establish and maintain vision of a final look/integration
  • High level drawing and conceptual skills is a plus
  • Desire to learn new technologies and design techniques
  • Talent for creative experimentation
  • Comfortable with taking constructive criticism and providing revisions
  • Excellent communication and interpersonal skills
  • Ability to work under pressure and consistently meet deadlines
  • Knowledge of programming is a plus
  • Basic knowledge of 2D and 3D animation, and familiarity with the principles of animation is a plus

Software knowledge desired:

  • Maya
  • Unreal Engine
  • Houdini
  • Fusion
  • Nuke
  • Substance Painter
  • Substance Designer
  • Quixel
  • Renderman
  • Arnold
  • Adobe Photoshop
  • Other software knowledge is a plus

What’s in it for you?

  • Healthcare and dental
  • Competitive remuneration
  • Outstanding vacation package
  • Various activities, team-building events and parties
  • Focus on work/life balance

Boat Rocker is committed to hiring and supporting diverse candidates. We strongly encourage applications from people who identify as being part of an under-represented and equity-deserving group. This would include people who identify as racialized, Black, Indigenous, women, LGBTQ2SI+, and having a disability among others. We also recognize the importance of intersectional identities in our hiring and retention.

To apply, please submit your resume and valid demo reel/portfolio link here:

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