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3D Animator (Non-Remote)

Sight & Sound Theatres Full-Time  Chippenham, England, United Kingdom 13 May 2024

Job Description

Sight & Sound is an organization comprised of people with diverse talents coming together to tell His story through who we are and what we do. We foster a culture of love for Christ and love for others, trust and teamwork and a collaborative environment in which we get to do our best work every day.

The 3D Animator is a versatile illustrator and 3D artist with a thorough understanding of the principles and mechanics of digital animation as they relate to immersive storytelling. Works in collaboration with the Artistic Directors, Media Designer, Compositor, and Artists in a wide range of character and video effects (VFX).

Essential Duties and Responsibilities:

  • Assists with storyboarding and key-framing rough animatics for review and approval of direction before finalizing content.
  • Rigs and animates characters to reveal attitude, emotion, and mood with a strong sense of spatial awareness and a feel for movement over time.
  • Assists in motion-capture (mocap) film shoots and works to tie captured animations to their digital models.
  • Assists with the creation of particle-based animations and visual effects.
  • Works collaboratively with the Producer, Artistic Directors, Media Designer, Compositor, and Artists on a variety of projects from scene extensions in media to character modeling, rigging, and asset animation.


  • Passionate about 3D animation from the perspective of storytelling; understand what makes characters and VFX believable and how to blend them seamlessly with their digital environments
  • Possess an ability to field questions quickly and decisively, be proactive in identifying scope creep as it relates to this role, and foster collaboration between other Artists on the team
  • Ability to translate creative direction, concept art, and storyboards into movement
  • A strong understanding of the production pipeline and an ability to layer on refinement as scenes begin to take shape
  • Experience modeling, texturing, motion capture, rigging, and animating 3D models
  • An understanding of creating assets for use in Unity or Unreal Engine
  • Comfortable animating vehicles, particle-based effects, and characters (both biped and quadruped characters) to reveal attitude, emotions, and mood
  • Experienced in computer animation and visual effects software (Unity Game Engine, Unreal Game Engine, Nuke, Maya, Modo, Houdini, Adobe After Effects, etc.)
  • Level-headed and able to work calmly and effectively under pressure
  • Self-motivated, light-hearted, flexible, and adaptable; with the ability to handle frequent changes and adjustments
  • Experience with programming or technical animator skillsets are a plus
  • Mac and PC proficient

How to Apply

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